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- #MEDIEVAL 2 STAINLESS STEEL FACTIONS HOW TO#
- #MEDIEVAL 2 STAINLESS STEEL FACTIONS FULL#
- #MEDIEVAL 2 STAINLESS STEEL FACTIONS MODS#
X) If the buildable forts are additionally related with the free_upkeep then an exploit is possible: you farm the forts to keep your whole army without paying upkeep (it was the case of the HURB, but also in the DLV). You could besiege any fort with 1 unit of militia and starve out any army. The result would be a restricted tactical movement, detrimental to the AI as it's not really capable of assessing the situation and sending troops around, or not sending them.Ħ.
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#MEDIEVAL 2 STAINLESS STEEL FACTIONS FULL#
Western Europe is already full of settlements close to one another, so any forts would limit the tactical movements even more, with the player blocking passes through the mountains or woods. The chrome of the forts is nice, but it's a nightmare to play with: you're bogged down in dozens of irrelevant sieges.ĥ. The number of siege battles is high with the permanent forts. The result is: a player can dupe the AI easily into endless sieges.Ĥ. While on the offensive, the AI sieges a fort instead of the settlement, furthermore it breaks these sieges very often. It also leaves forts from time to time (it doesn't stay in a fort, it moves out and in - if it's a temporary fort then it disappears).ģ. It doesn't use the forts to block the player's advances to buy time for the reserves to come.
#MEDIEVAL 2 STAINLESS STEEL FACTIONS HOW TO#
However, the AI doesn’t know how to use forts strategically in the way the player does. A player can easily exploit this behavior.Ģ. Usually, it leaves the main settlement empty, concentrating troops in a fort present in the province. CAI is absolutely broken on the choice what to defend. I see five major gameplay problems concerning both the permanent and the buildable (temporary) forts that justify the decision of the removal:ġ.
#MEDIEVAL 2 STAINLESS STEEL FACTIONS MODS#
However, they have been removed in the recent mods as SSHIP, BC or EBII, but they’ve been present in the SS6.4, DLV or recently in the Dawn of Conquest and The Italian Wars. In the M2TW the forts may be buildable or permanent, even with the names. I think it’d be good to have a separate thread for this issue so that we neither go off-topic in the other threads or our opinion is buried in the FAQ or General Discussion thread what makes it inaccessible. Occasionally there’re discussions on these issues. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.In the SSHIP the possibility of building forts has been removed, and the prices for building watchtowers have been set to 500. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers.
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